Explode AffectorApplies an explosive force to particles at birth.
This node applies a velocity to the affected particles at the birth of the particle. This is typically used to create explosion-like effects.
The Explode Mode attribute is used to determine if the particle should be pushed outwards from the affector’s position, or if it should be random for every particle. The magnitude of the velocity is controlled by the Velocity Scale attribute and modulated by a random value which is constant per particle and weighted by the Randomness attribute. The Affected Particle Amount parameter can be used to apply the effect only to a limited random subset of particles, where a value of 1 will cause every particle to be affected and 0 will affect no particles.
The velocity effect is weighted by a falloff calculated using the distance from the node to the particle. The effect ramps down from 100% to 0% at the distance specified by the Affected Radius attribute.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Velocity Scale||Scale the strength of the affectors velocity on the particles.|
|Spread Angle||Change the angle of spread for the particles.|
|Randomness||How much randomness is added in the particles movement.|
|Affected Radius||The radius within which particles will be affected.|
|Explode Mode||Where the explosion expands from.
|Explode Shape||Choose a shape the explosion spreads out in.|
|Affected Particle Amount||What percentage of the particles are affected by the affector.|
|Explode Node||Override the explode transform.||Null|
|Mask Node||Mask out areas that particles cannot spawn.||Image Plane|
|Affected Emitters||Choose which particle emitters can be affected by the affector.||Primitive Emitter|
|Procedural Falloff||Use the distance field from a procedural system to vary how strong the affector is.||Procedural Root|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|