CSV/Table ArrayGenerate an Array using a CSV file as a source.
This reads an array of transforms from a table resource. The array is used to instance the child subtree of the node - so the subtree / children are re-rendered for every transform in the array. The number of elements in the array will match the number of rows (Table) or items (Flat list) in the table.
See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.
Each transform channel (position, rotation, scale) can be:
Large CSV tables can be slow to update. Consider using the “Static Data - No Dynamic Updates” option if the CSV and channel data is static.
The output transform array may be used directly with a Clone To Transform Array, or to clone other nodes within a Field System or Particle System.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|CSV File||The table resource.|
|CSV Entries Per Transform||Used for 1D/Flat List setups, where you need to specify the number of CSV instances per transform instance|
|Apply Node Transforms To Array Elements Only||When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.|
|Position Conversion||Conversion type:
|Rotation Conversion||Conversion type:
|Static Data - No Dynamic Updates||The array data is only processed once, not per frame.|
These properties control how the csv data is used to generate the array.
|Channel Source - Position/Rotation/Scale X/Y/Z||
|CSV Index - Position X/Y/Z||Behavior depends on Table Layout:
|Channel Offset - Position X/Y/Z||Offsets by the given amount (regardless of CSV Data, Constant, Stepped)|
|Channel Scale - Position X/Y/Z||Behavior depends on Channel Source:
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|