Materials
Method #
Material nodes control how light interacts with the surfaces of objects.
These nodes will accept a material input as a material.
- 3D Object
- Shape 3D
- Text
- Multi Material (Used to create new materials from other materials)
![Alpha Blend (Transparent) Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/alpha-blend-transparent-material/img/alphablendtransparentmaterial.jpg)
Add a basic transparent material using a alpha blending.
![Diffuse Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/diffuse-material/img/diffusematerial.jpg)
Add a diffuse rough material.
![Emissive Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/emissive-material/img/emissivematerial.jpg)
Add an emissive material.
![Glass RT Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/glass-rt-material/img/glassrtmaterial.jpg)
Add a transparent glass material, requires ray tracing.
![Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/material/img/materials.jpg)
Add a PBR material.
![Metallic Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/metallic-material/img/metallicmaterial.jpg)
Add a metallic material.
![Multi Material](https://manual.notch.one/0.9.23/en/thumbPlaceholder.jpg)
Blend two materials together.
![Semi-Transparent RT Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/semi-transparent-rt-material/img/semitransparentrtmaterial.jpg)
Add semi-transparent material, requires raytracing.
![Shadow Catcher Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/shadow-catcher-material/img/shadowcatcher0923.jpg)
Captures shadows and generates a diffuse alpha blended material.
![Substance Material](https://manual.notch.one/0.9.23/en/docs/nodes/materials/substance-material/img/material-substance-scenea_v2.jpg)
Add an imported SBSAR material from Substance.