These nodes change the ways that material nodes apply to an objects, and how their materials are shaded on the object surface.
By connecting these nodes as children to a material node, various material channels can then be altered.
Fractal Noise Shading Node
Apply fractal noise shading to a material.
Gradient Shading Node
Apply gradient shading to a material.
Grid Shading Node
Apply a grid pattern shading to a material.
Noise Shading Node
Apply simple noise shading to a material.
Null Shading Node
Empty shading node for combining other shading nodes.
Procedural Shading Node
Uses a procedural system to shade a material.
Texture Shading Node
Use a texture to apply shading to a material.