State Machine StateState that will make active a set of child nodes.
The State Machine State acts as a parent to a set of child nodes. When the state is active, the child nodes will be executed / rendered.
This node should be parented to a State Machine node.
The state can have one or multiple State Machine Events connected to it’s Incoming Events input that will trigger transitions INTO this state.
The state can have one or multiple State Machine Events connected to it’s output that will trigger transitions OUT OF this state.
See State Machine node for more details.
There are no attributes for this node.
|Incoming Events||These are the events (triggers) that will allow the transition from the previous state into this state.||State Machine Event|