Line RendererRender lines along the edges of geometry.
This node is used to render lines with thickness and antialiasing. Lines may be taken from wireframes of 3D objects connected via the Line Source Node input.
Lines are rendered as thickened quads with soft edges. Optionally smoke/laser-like effects can be achieved by applying some 3D fractal noise to modulate the transparency of the lines, using the Smoke Enabled attribute.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Colour||Change the colour value of the lines.|
|Alpha||Change the alpha transparency value of the lines, making them appear see-through.|
|Brightness||Control the brightness of the lines.|
|Visible||Control whether the node is visible or not to the scene.|
|Sort Bias||Biases the render order.|
|Depth Bias||Biases the depth values generated by rendering the geometry, to make them less likely to be occluded by nearby 3D objects.|
|Thickness||Control the thickness of the lines.|
|Falloff Power||Control the rate of falloff of the line’s transparency from the centre of the line outwards.|
|Blend Mode||Control how the lines are blended into the scene.|
|Thick Lines||Toggle whether the lines have 3D thickness.|
|Reflections||Determine whether lines should be rendered in reflection passes.|
|Reflection Brightness||Scales the brightness of the lines in reflection passes.|
These properites control a smoke effect over the lines.
|Smoke Enabled||Enables smoke effects on line rendering, by modulating line transparency with 3D fractal noise.|
|Smoke Alpha||The amount the smoke effect affects line transparency values.|
|Smoke Scale||The Scale of the 3D fractal noise used to affect the lines.|
|Line Source Node||Source for the line rendering to be generated from.||3D Object|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|