Notch Notch Manual 0.9.23
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Quantise Effector

Quantise Effector

Modifies a cloner system by quantising all the clone positions.

Method #

This node restricts the possible range of values a clone can be translated, rotated, or scaled to. This means clones can appear locked to particular transformations, but jump to new positions as clones processed earlier change or animate. The Falloffs for this node are binary, meaning the effect is either on or off within the region and it doesn’t interpolate between the two states.

Connect the output to the effector input of any cloner node to apply it to the camera system. Multiple effectors connected to the same output will stack, and order of operations chosen by position on the nodegraph.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Blend AmountControls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform.
SpaceThe transform space the Effector uses to influence the clones.
  • Effector - World : Use the world space transforms of the effector to influence the clones.
  • Cloner : Use the transforms in local space to the cloner to influence the clones.

These properties control where an effector can affect the clones.

ParameterDetails
Falloff ModeChange how the falloff from the original object is calculated.
  • Infinite : There is no falloff, all objects will be affected equally.
  • Linear : Falloff is based on distance from an infinite plane along a chose axis.
  • Sphere : Falloff is based on distance from the plain effectors origin.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural node must be input for this property to function.
  • Box : Falloff is based on the distance around a box based at the effectors origin.
Linear Falloff AxisThe falloff axis to use when the effector is in linear mode.
  • +X : The positive x axis.
  • -X : The negative x axis.
  • +Y : The positive y axis
  • -Y : The negative y axis.
  • +Z : The positive z axis.
  • -Z : The negative z axis.
FalloffThe outer radius of the falloff, where the effector no longer effects the clones.
Inner FalloffThe inner radius of the falloff, where the effector effects the clones strongest.
Falloff PowerChange how quickly the nodes falloff from the effector
Falloff SizeThe X size of the falloff when in box mode.
Invert FalloffInvert the direction of the falloff.

These properties control how an effector transforms the clones.

ParameterDetails
Position XOffset the clones x position from the current position.
Position YOffset the clones y position from the current position.
Position ZOffset the clones z position from the current position.
Rotation HeadingOffset the clones y rotation from the current rotation.
Rotation PitchOffset the clones z rotation from the current rotation.
Rotation BankOffset the clones x rotation from the current rotation.
Scale XOffset the clones x scale from the current scale.
Scale YOffset the clones y scale from the current scale.
Scale ZOffset the clones z scale from the current scale.
Uniform ScaleUniformally scale the clones by the same value along all axes.
Apply To PositionApply the position changes from the effector to the clones.
Apply To RotationApply the rotation changes from the effector to the clones.
Apply To ScaleApply the scale changes from the effector to the clones.

Inputs

NameDescriptionTypical Input
Procedural FalloffUse a procedural system to generate falloff from. Useful for creating complex and unconventional falloffs from an Effector.Procedural Root
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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