Frame LoopDynamically Loop a number of frames.
This node stores a number of frames over time and once activated loops the stored frame buffer.
The max frame count is 2500, which should be good for over an hour of frame buffering. Depending on your video resolution, you may need to keep an eye on VRAM usage to make sure you don’t overflow the buffer. If you need more frames that 2500, you’re probably looking at a very wrong solution to a problem.
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Capturing Enabled||Once a value < 0.5 is set, frames will being to loop.|
|Frame Buffer Size||Number of frames that will be buffered and looped through.|
|Loop Mode||Change how the looped frame is selected.
|Capture Frame Skip||Determines how many frames should be ignored between each frame captured: every nth frame is captured.|
|Playback Rate||Control the speed at which the looped frames play back at. Lower values will slow down the playback speed, while higher values will increase it.|
Toggle which of the RGBA channels are affected by the effect.
There are no inputs for this node.