Notch Notch Manual 0.9.23
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Project Image

Project Image

Projection an image onto surfaces.

image

image

Method #

Add an image which is projected onto the scene. Useful for making quick projector like effects.

Use the blend function to blend the image into the shadows and reflections in the scene.
An image must be connected to the node to function.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ImageSelect an image to be projected into the scene. Adding a video node input will override this image.
ColourAdd a colour filter over the image.
Blend FunctionHow the projected image blends with obstructing geometry. for more, see Blend Modes.
Flip ImageToggle whether the projected image is flipped vertically.
AlphaAlpha of the projected image.
UV Offset XMove the mesh UV along the x axis.
UV Offset YMove the mesh UV along the y axis.
UV Scale XScale the mesh UV along the x axis.
UV Scale YScale the mesh UV along the y axis.
Wrap Mode U/V

Change how the image wraps around the x/y axis for areas outside the projection plane.

  • Clamp - the edges of the image are extended to fill the space outside the projection plane.
  • Wrap - the image is repeated until if fills the space outside the projection plane.
UV Crop EnabledThe image is clipped and the space left outside the projection plane is blank.

Inputs

NameDescriptionTypical Input
Video NodeVideo to be projected.Video Loader
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null