These nodes generate different greyscale texture which can be overlaid, used as a source for an effect, or used to modify other nodes. These nodes use the bit depth and frame rate set by the scene, so if you want a 16bit gradient, you’ll need to enable HDR in the Root node.
Generators are generally treated as video sources, but if applied to these nodes it will affect the parent node a little differently.
- Field Root, the generator is generated in a 3D volume.
- Render To Texture, renders directly to the 2D texture.
Generates an image of a cellular pattern
Generates an image using user created shapes.
Generates an image based on the sound an audio source.
Generates an image of a flat colour.
Generates various fractal noises.
Generates an image mask from hand drawn shapes.
Generates a gradient image.
Generates a grid image.
Ggenerates an image with a Hilbert curve pattern.
Generates an image with a Jigsaw pattern.
Generates a texture based on a connected MIDI Keyboard.
Generates an image of random noise.
Generates an image based on overlapping sine waves.
Generates an image of a regular 2D polygon.
Generates a QR code image
Generates a Star shape as an image.
Generates a combined sheet of images (sometimes known as a sprite sheet) from multiple inputs.
Generates a grid of tiles as an Image.
This node generates a Truchet pattern as an image.
This node generates a texture of a Voronoi pattern.