Notch Notch Manual 0.9.23
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Kill Box Effector

Kill Box Effector

Removes Clones from a cloner system within a specified area.

Method #

This node limits areas that clones can be generated in and removes clones which move into its region from the scene. The killbox area is described using the Falloffs defined in the Falloff section.

Connect the output to the effector input of any cloner node to apply it to the camera system. Multiple effectors connected to the same output will stack, and order of operations chosen by position on the nodegraph.


These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

Blend AmountControls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform.
SpaceThe transform space in which the Effector is processed.
  • Effector - World : use the effector’s transforms in world space.
  • Cloner : use the cloner’s transform space.

These properties control where an effector can affect the clones.

Falloff ModeChange how the falloff from the original object is calculated.
  • Infinite : There is no falloff, all objects will be affected equally.
  • Linear : Falloff is based on distance from an infinite plane along a chose axis.
  • Sphere : Falloff is based on distance from the plain effectors origin.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural node must be input for this property to function.
  • Box : Falloff is based on the distance around a box based at the effectors origin.
Linear Falloff AxisThe falloff axis to use when the effector is in linear mode.
  • +X : The positive x axis.
  • -X : The negative x axis.
  • +Y : The positive y axis
  • -Y : The negative y axis.
  • +Z : The positive z axis.
  • -Z : The negative z axis.
FalloffThe outer radius of the falloff, where the effector no longer effects the clones.
Inner FalloffThe inner radius of the falloff, where the effector effects the clones strongest.
Falloff PowerChange how quickly the nodes falloff from the effector
Falloff SizeThe X size of the falloff when in box mode.
Invert FalloffInvert the direction of the falloff.


NameDescriptionTypical Input
Procedural FalloffUse a procedural system to generate falloff from. Useful for creating complex and unconventional falloffs from an Effector.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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