Smoothing DeformerDeforms a mesh by iteratively smoothing the vertices.
This node applies iterative smoothing to connected vertices, making sharp edges of the mesh rounder and smoothing out any noise in the mesh surface.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Blend Amount||Global override for how much the deformer affects the mesh.|
|Subdivision Order||Toggle whether the deformer is added before or after the object is subdivided.
|Subdivision Level||The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.|
|Weightmap||Add a weight map to determine where the deformer is more or less effective.|
|Vertex Source Mode||Choose whether the deformer applies to the individual vertices or the mesh chunks.
|Deformer Transform Space||Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|Update Time Mode||How the deformer updates with relation to the timecode.
|Smoothing Iterations||Iteratively smoothes the meshes vertices by the number of levels specified, averaging out all the vertices in the mesh and producing a smoother result. Smoothing is done before rendering. High values can impact performance greatly, and may not be temporally stable if the underlying mesh changes.|
These properties control where the deformer affects the geometry.
|Falloff Enabled||Enable falloff from the position of the deformer.|
|Falloff Shape||Select which shape to use to draw falloff from.
|Falloff Range||Limits the range the deformer is effective at.|
|Falloff Inner Range||The inner range from which the falloff is calculated from.|
|Falloff Curve Power||How quickly the falloff drops to 0 at the outer falloff.|
|Invert Falloff||Invert the direction of the falloff.|
|Falloff Curve||Visualises the falloff curve, from being completely in effect to no longer effective.|
|Falloff Node||Use an input node to control the transformation values of the falloff.||Null|
|Generated Weightmap||Add a weightmap to vary the strength of the deformer across the surface.||Generate Weightmap Deformer|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|