Generate UVsModifies a Mesh by dictating at which point in the deformer chain the UVs should be generated.
This node allows you to generate UV coordinates for the affected object using a mapping. The UVs may be generated on a mesh before it is deformed, so the UVs will be deformed along with the mesh.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Blend Amount||Global override for how much the deformer affects the mesh.|
|Subdivision Order||Toggle whether the deformer is added before or after the object is subdivided.
|Subdivision Level||The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.|
|Weightmap||Add a weight map to determine where the deformer is more or less effective.|
|Vertex Source Mode||Choose whether the deformer applies to the individual vertices or the mesh chunks.
|Deformer Transform Space||Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|Update Time Mode||How the deformer updates with relation to the timecode.
|Mapping Type||What kind of mapping is to be applied.
|Source Channel||The linked 3D Objects source data that the mapping should use in it’s application.
|Dimension||The dimension in which the mapping is calculated - 1D, 2D or 3D.|
|Show Guides||Show a visual guide for the mapping from this node in the viewport.|
These properties control where the deformer affects the geometry.
|Falloff Enabled||Enable falloff from the position of the deformer.|
|Falloff Shape||Select which shape to use to draw falloff from.
|Falloff Range||Limits the range the deformer is effective at.|
|Falloff Inner Range||The inner range from which the falloff is calculated from.|
|Falloff Curve Power||How quickly the falloff drops to 0 at the outer falloff.|
|Invert Falloff||Invert the direction of the falloff.|
|Falloff Curve||Visualises the falloff curve, from being completely in effect to no longer effective.|
|UV Scale X||Scale the mesh UV along the x axis.|
|UV Scale Y||Scale the mesh UV along the y axis.|
|UV Offset X||Move the mesh UV along the x axis.|
|UV Offset Y||Move the mesh UV along the y axis.|
|Mapping||Attach a mapping node to control how the texture should be applied to the model||Mapping|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|