The nodes in this section allow you to create simple rigid body physics systems and dynamic movements for objects in your scene.
Generally you create a physics system by hooking up 3D Objects and Shape 3D’s to a Rigid Body Root node, and adjusting their internal Physics attributes, but for using large numbers of similar objects you can use the Rigid Body Effector on a Clones System.
|Physics / Rigid Body Root||The Root node of a rigid body physics system.|
|Rigid Body||Generates a static or dynamic rigid body collision object.|
|Rigid Body Collision Mesh||Allows rigid bodies to collide with a static mesh.|
|Rigid Body Depth Image||Allows Rigid Bodies to interact with data from a depth camera.|
|Rigid Body Force Affector||Allows forces to be applied to a rigid body system.|
|Rigid Body Procedural||Allows a procedural system to be used for collisions with rigid bodies.|