Glow 2Add a glow effect which stays resolution independent to an image.
This effect blurs the bright parts of the image over the darker parts of the image, using a method that is resolution independent. Unlike the [nodes-post-fx-blur-glow], Glow 2 is more resolution independent, which means if the resolution is changed within your project the glow will still look the same.
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Intensity||The intensity of the effect that is applied.|
|Blur Size||Change the size of the blur based on the blur scale.|
|Blur Scale||How far the blur should push out. This is multiplied by the distance of the pixel from the center of the image.|
|Threshold||The luminance threshold at which a pixel will contribute to the effect.|
|Threshold Mode||Select how the threshold is calculated.
|Apply to Opaque Objects Only||Toggle whether the effect only applies to opaque objects.|
|Wrap X||Wrap the image on the left and right edges, so the glow overflows on each side.|
|Warp Y||Wrap the image on the top and bottom edges, so the glow overflows on each side.|
Toggle which of the RGBA channels are affected by the effect.
|Glow Mask Image||Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance.||Image Plane|
|Effect Image Amount||Changes how much the Effect affects the image, based on an input image.||Video Loader|
|Glow Size Image||Changes the size of the glow for different parts of the image, based on an input image.||Video Loader|
|Affected Objects||Change which objects are affects by the post effect. Deferred rendering must be enabled. By default, all objects are affected.||3D Object|
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.||Envelope Modifier|