Notch Notch Manual 0.9.23
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Environment Image

Environment Image

Generate an environment image for a Skylight.

image

image

Method #

This node generates an environment image from a HDR/EXR image for a Skylight, or other lighting nodes.

The output from this node is an image texture which has been specifically prepared for lighting other nodes, but you can add some extra tweaks to it with Post FX nodes.

The output from this node is an image texture which has been specifically prepared for use with lighting nodes, but Post FX nodes aren’t supported directly. You’ll need to connect them to a video node, which can then be connected to the “Envmap Image” input.

Parameters

{message-information-attributes

ParameterDetails
Envmap ImageImage used to generate the environment from.
Image Source MappingSelect which mapping type was used in the image.
  • Dual Paraboloid : Use 2 paraboloids to generate a cube map.
  • Spherical : Uses Spherical Mapping which corrects for pole artefacts.
  • Equirectangular (VR 360) : Uses equirectangular mapping, common for HDRi textures.
ResolutionResolution of the generated environment image. Higher resolutions can impact performance a lot.
Max Input BrightnessMaximum brightness from an image that can be used. Usually useful with HDR images.

Inputs

NameDescriptionTypical Input
ObjectsControl which objects are affected by the lighting.3D Object
Envmap ControllersOverrides environment image attributes using a null node.Null
Envmap ImageOverride the environment image in the attributes with an input image from the nodegraph.Video Loader
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null