Attribute ShadingShades particles based on their current properties.
This node colours particles based on an attribute per particle. This is used to shade particles by their own properties, e.g. Tint a particle red as it gets faster, or fade it out as it faces towards the camera.
A Colour Ramp node may be connected to the Colour Ramp input, which is used as a gradient and sampled by the attribute value to generate the outgoing colour.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Position x in local space|
|Position Y||Position y in local space|
|Position Z||Position z in local space|
|Rotation Heading||Rotation around y axis in local space|
|Rotation Pitch||Rotation around x axis in local space|
|Rotation Bank||Rotation around z axis in local space|
|Scale X||Scale along the x axis in local space|
|Scale Y||Scale along the y axis in local space|
|Scale Z||Scale along the z axis in local space|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Colour||Change the colour of the particles as they spawn.|
|Input Channel||Choose which attribute will be used to control the shader.
|Attribute Scale||Scales the incoming attribute value before using it to generate a colour.|
|Attribute Bias||Offsets the incoming attribute value before using it to generate a colour.|
|Use Absolute Value (Ignore Sign)||Toggle whether to use the absolute value of the incoming value - ignoring the whether the input channel is negative.|
|Blend Mode||Choose how the particle colours blend to the source colours|
|Blend Amount||Control how much the new shading affects the particles.|
These properties control the falloff of the particle shading.
|Radius||Outer radius for which the particles will no longer be coloured.|
|Inner Radius||Inner radius for which the particles will be coloured at their max.|
|Falloff Power||How quickly the gradient changes from the inner radius to the outer radius.|
|Colour Ramp||An optional colour ramp node to be sampled by the attribute value.||Colour Ramp|
|Affected Emitters||Choose which particle emitters can be affected by the affector.||Primitive Emitter|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|