Displacement DeformerDeforms a mesh using noise.
This node displaces the vertices of a mesh using noise, fractal noise, a grid, and/or an input image or a video node.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Blend Amount||Global override for how much the deformer affects the mesh.|
|Subdivision Order||Toggle whether the deformer is added before or after the object is subdivided.
|Subdivision Level||The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.|
|Weightmap||Add a weight map to determine where the deformer is more or less effective.|
|Vertex Source Mode||Choose whether the deformer applies to the individual vertices or the mesh chunks.
|Deformer Transform Space||Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|Update Time Mode||How the deformer updates with relation to the timecode.
|Displacement Amount||How much the deformer displaces the original mesh.|
|Noise Amount||The amount of noise that is applied to the deformer.|
|Fractal Noise Amount||The amount of fractal noise that is applied to the deformer.|
|Fractal Noise Scale||The scale of the fractal noise that is applied to the deformer.|
|Fractal Noise Threshold||The threshold for the fractal noise, below which the no deformation will be applied|
|Grid Amount||How much the deformer uses a grid to displace the mesh.|
|Texture Amount||How much a video input into the node or an image selected in the image attribute affects the deformer.|
|Max Displacement||Maximum distance the deformer can displace the mesh.|
|Animation Rate||Speed the deformer is animated at.|
|Num Octaves||How many times the noise generation is iterated.|
|Displacement Direction||Change the direction the deformer displaces the mesh.
These properties control where the deformer affects the geometry.
|Falloff Enabled||Enable falloff from the position of the deformer.|
|Falloff Shape||Select which shape to use to draw falloff from.
|Falloff Range||Limits the range the deformer is effective at.|
|Falloff Inner Range||The inner range from which the falloff is calculated from.|
|Falloff Curve Power||How quickly the falloff drops to 0 at the outer falloff.|
|Invert Falloff||Invert the direction of the falloff.|
|Falloff Curve||Visualises the falloff curve, from being completely in effect to no longer effective.|
|Image Node||Image used to displace the mesh.||Video Loader|
|Grid Node||A node used to control the transformation values of the grid attribute.||Null Node|
|Video Processing Node||Use a video input to modify the deformer.||Video Loader|
|Falloff Node||Use an input node to control the transformation values of the falloff.||Null|
|Generated Weightmap||Add a weightmap to vary the strength of the deformer across the surface.||Generate Weightmap Deformer|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|