Composite ImageComposite an image directly in a Post-FX chain.
This node allows you to composite and image directly within a Post-FX chain. This allows you to do lightweight compositing without creating a copy of the texture, which can reduce VRAM usage in extreme cases. It also allows you to easily move around at which stage the compositing is done in a video system without needing to rewire things.
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Image||Select an image to be displayed on the image plane.|
|Alpha Image||Use an image to control the alpha values.|
|UV Remap Image||Use an image to remap the uvs for the image.|
|Colour||Add a colour filter over the image.|
|Frame||If the image is animated, choose which frame is displayed.|
|Alpha||Control the alpha value of the image.|
|Alpha Sort Bias||Biases the alpha sort in order to make it render in front or behind other transparent objects.|
|Aspect Based Scaling Mode||Scale the image to retain its original aspect ratio.
|Apply Aspect Before Rotation||Apply aspect correction before applying the rotation transform.|
|UV Remap Filtering||Remap the colour image to the image 2d based on a uv map.|
|No Image Behaviour||Select what colour should appear in the absence of an image input.|
|Texture Filter Mode||
|Texture Wrap Mode U/V||Change how the image wraps around both the x and y axis if the uv transform moves the image off of the output plane.
|Use Image Alpha||If enabled, the node will use the alpha channel of the input image when blending.|
Toggle which of the RGBA channels are affected by the effect.
These properties control the transforms of the compositied image, and where it will be place onto the page.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
These properties control the transofrms of the image in UV space, before the compositing transform properties.
|UV Offset X||Move the object uv along the x axis, local to the screen.|
|UV Offset Y||Move the object uv along the y axis, local to the screen.|
|UV Scale X||Scale the object uv along the x axis, local to the screen.|
|UV Scale Y||Scale the object uv along the y axis, local to the screen.|
These properties control how a video will behave if selected in the Image property.
|Frame Offset||Offset the start frame.|
|Frame Rate||Control the frame rate of the video.|
|Loop End Frame||Choose when the video stops looping.|
These properties will control how to apply texture animations for sprite sheets.
|Is Texture Animation Page||Toggle whether the input image should be treated as an animation page containing multiple frames of an animation.|
|Num Frames X||The number of animation frames in the X axis contained in the image.|
|Num Frames Y||The number of animation frames in the Y axis contained in the image.|
These properties control how the image is cropped from its initial size.
|Crop Left||How much of the image is cropped from the left.|
|Crop Right||How much of the image is cropped from the right.|
|Crop Top||How much of the image is cropped from the bottom.|
|Crop Bottom||How much of the image is cropped from the top.|
|Image||The image to render in to the Post-FX chain||Video Loader|
|Alpha Image||Add an image to override the alpha channel of the Image 2D node.||Fractal Noise|
|UV Image Remap||Add an image to use as a UV remap on the Image 2D node.||Video Loader|