Notch Notch Manual 0.9.23
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Gradient 2D

Gradient 2D

Generate a 2D gradient to input into other nodes.



Method #

This node generates a 2D gradient. It is usually used as an input into other nodes, such as the Tilt Shift and Voronoi 2D nodes.


These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ModeControl how the gradient effect is built.
Apply ModeControl how the gradient effect is applied to the scene.
  • Background : The gradient is applied behind the image.
  • 3D Quad : The gradient is applied as a 2d plane in the scene.
  • Object Shading : The gradient is generated per pixel based on the depths / positions of rendered 3d objects - making the gradient appear to be mapped to 3d objects.
  • None : The gradient isn’t applied.
VisibleControl whether the node is visible or not to the scene.
Transition ModeThe method by which colours are transitioned.
  • Timeline - Switch : Switch colours by their key positions on the timeline.
  • Timed Fade : Fade between colours at a set rate.
Transition TimeThe fade time between colours.
AlphaControl the alpha value of the image.
Inner RangeThe inner distance for which colour 0 fills the space.
Outer RangeThe outer distance for which colour 1 fills the rest of the space..
Falloff PowerChange how far the gradient reaches.
Colour 0Colour to transition from.
Colour 1Colour to transition to.

These properties control a distortion effect applied to the generated gradient.

Distortion AmountHow much the the image distorts and moves horizontally.
Distortion ScaleScale the distortion along the x axis.


NameDescriptionTypical Input
Colour RampUse a colour ramp to control the colour range of the post effect.Colour Ramp
Affected ObjectsChange which objects are affects by the post effect. Deferred rendering must be enabled. By default, all objects are affected.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null