RT Ambient OcclusionRenders Ambient Occlusion with Ray Tracing
This node simulates ambient occlusion by casting a large number of rays in random directions in a sphere or hemisphere from each point on the screen, and determining what percentage of them hit something before reaching the extent of the bounding sphere.
Raytracing will need to be enabled on the root node for this node to work.
These properties control the core behaviours of the node.
|Blend Mode||Sets blend mode type.
|Blend amount||How much the light is blended with the ambient occlusion|
|Radius||Radius of the ambient occlusion|
|Samples||Sets umber of samples taken|
|Ray Bias||Ray bias of the shadows|
|Objects||Only objects inputted into the node will have ambient occlusion applied|
|Environment Map||Environment map node input|
|Point Cache||Point Cache node input|