Notch Notch Manual 0.9.23
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Particle Bone Deformer

Particle Bone Deformer

Deforms a mesh by allowing Particle Affectors to apply to the mesh bones.

Method #

This node uses the forces from a particle system to affect the bones or chunks of an imported 3D Object.

Connect Particle Affector nodes as children to the Particle bone node to have them apply to the parent mesh.


These properties control the core behaviours of the node.

Physics Velocity DampeningDampen the changes in velocity applied to the vertices for smoother movement.
Fixed Update Rate EnabledForce the deformer to update at a fixed rate.
Fixed Update FramerateChoose what framerate the deformer is updated at. Only functions with Fixed Update Rate enabled
Terminal VelocityThe maximum speed the deformer can move at before the mesh is distorted.
Motion SmoothingHow much motion smoothing is done to the deformer.

These properties control how the particle motion applies to the mesh.

Deformer AmountHow much the particles affect the deformer.
Deformer Velocity AmountHow much the particle velocities affect the deformer.
Rotation Velocity AmountHow much the vertices are rotated along with their velocities.
Rotation RandomnessHow much randomness is applied to their rotation speeds.
Sub-Bone Separation StartDistance at which the sub-bone separation begins.
Sub Bone Separation RandomnessRandomness in the sub-bone separation.
Source ModeSelect which part of the source mesh to deform based on.
  • Mesh Bones : The vertex deformations are applied to the armature bones of the mesh. A rigged mesh must be used for this to function.
  • Mesh Chunks : The vertex deformations are applied to the seperated mesh pieces.


NameDescriptionTypical Input
MappingControl how the image input is mapped onto the mesh for displacement.Mapping
Weight ImageAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap Deformer
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null