3D Object EmitterEmits ink into a field based on an input Mesh.
This node emits colour/ink into a field based on an input 3D object. The object is first voxelised, and the resultant voxels are used to contribute ink to the field.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Colour||Select a colour for the emitted field.|
|Amount||How strong the emitter is on the field.|
|Threshold||Set a threshold for how much of a mesh surface must overlap with a voxel for ink to be emitted.|
|Blend Mode||How the emitter blends into the field. See Blend Modes for details.
|Object Colours||Use the colours of the input object in the field emission.|
|Object Lighting||Use the lighting on the object in the field emission.|
|Wireframe||The field emitted is based on a wireframe of the model.|
|Filled||Fill the emitted object with ink. For good results, use a closed mesh.|
|Emit Once||When enabled, the object will only emit ink once into the field.|
|Voxel Resolution||Resolution of the voxels used when generating the ink shape.|
|Object||Object used to generate a field based off of.||3D Object|
|Colour Ramp||Adds a colour gradient to the field.||Colour Ramp|
|Object Bounds||Limit the region of the Mesh which will be emitted into the field system.||Bounding Box|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|