disguise has had native Notch playback support from r14.1.

Features supported

  • Pass textures/video from disguise to Notch (e.g. SDI capture)
  • Pass textures/video out of Notch into disguise (the resulting output)
  • Control properties exposed in the Notch project
  • Render Notch content at frame intervals (i.e. surface rate of 60fps, Notch rate at 30fps)


Interleaved rendering

In disguise you can render Notch content at a fraction of the surface rate. For example, you can run a 60Hz/50Hz surface refresh rate, while rendering Notch content at 30fps/25fps. For heavier content this can bring you a lot more GPU headroom to work with.

To use this feature, you need to set notchRenderInterval in the options and set the interval level.

For example:
notchRenderInterval 2 — is half rate – Notch renders every second surface frame
notchRenderInterval 3 — is third rate – Notch renders every third surface frame