Window
This window show the actual scene, and what will be rendered / output by Notch into other tools.
Top Bar
Label |
Description |
---|
Translation |
Switch to the translate gizmo. |
Rotation |
Switch to the rotate gizmo. |
Non-Uniform Scale |
Switch to the non-uniform scale gizmo, which scales the object axis by axis. |
Uniform Scale |
Switch to the uniform scale gizmo, which scales all axis by the same amount. |
Toggle Auto Key |
After an attribute is changed, it is automatically keyed to animate to that value at the current time. |
Toggle Grid |
Turn the Viewport grid on and off. |
Toggle Ranges |
Toggle whether range indicators are displayed in the Viewport. |
Bounding Box |
Toggle whether the bounding box appears around selected nodes in the Viewport. |
Toggle Drag Handles |
Toggle whether the Gizmo appears in the Viewport. |
Camera Options
Label |
Description |
---|
Perspective Camera |
Default perspective camera in the scene. |
Left Camera |
Default orthographic camera facing along the -X direction. |
Top Camera |
Default orthographic camera facing along the -Y direction. |
Front Camera |
Default orthographic camera facing along the -Z direction. |
Orbit Camera |
Default camera that orbits around a movable point in the scene. |
Various Scene Cameras |
Choose from the cameras added in the nodegraph. Order of cameras is decided based on when the cameras were added to the nodegraph. |
Scene Playing Camera |
The highest priority camera in the scene, based on either the priority attribute in the camera or the Y / X position of the camera in the nodegraph. |
Transformation Locks
Label |
Description |
---|
Lock Position X, Y, Z, or All |
Lock the currently selected nodes X, Y and Z position attributes, so they cannot be altered. |
Lock Rotation X, Y, Z, or All |
Lock the currently selected nodes X, Y and Z rotation attributes, so they cannot be altered. |
Lock Scale X, Y, Z, or All |
Lock the currently selected nodes X, Y and Z scale attributes, so they cannot be altered. |
Camera Movement Controls
Label |
Description |
---|
Move Camera Horizontally |
Moves the camera along its local X axis in the scene. |
Move Camera Vertically |
Moves the camera along its local Y axis in the scene. |
Zoom Camera |
Moves the camera along its local Z axis in the scene. |
Rotate Camera Yaw |
Rotates the camera along the Y axis. Does not function with the Orbit Camera. |
Rotate Camera Pitch |
Rotates the camera along the X axis. Does not function with the Orbit Camera. |
Rotate Camera Bank |
Rotates the camera along the Z axis. |
Viewport Controls
Label |
Description |
---|
Zoom In Viewport |
Zooms into the Viewport video without re-scaling the render size. |
Zoom Out Viewport |
Zooms out of the Viewport video without re-scaling the render size. |
Restore Viewport |
Re-centres the Viewport and restores the Viewport to 1:1 pixel size. |
Translate Viewport |
Move around the Viewport in the Viewport Frame. |
Focus Camera On Node |
Changes the orbit camera’s rotations to focus on the currently selected node. |
Key |
Description |
---|
1 |
Switch to the Perspective Camera. |
2 |
Switch to the Left Camera. |
3 |
Switch to the Top Camera. |
4 |
Switch to the Below Camera. |
5 |
Switch to the Orbit Camera. |
6 – 9 |
Switch to user added cameras from the Nodegraph. |
0 |
Current playing camera in the nodegraph. |
E |
Translation |
R |
Rotation |
T |
Non-uniform Scale |
Y |
Uniform Scale |
Alt + G |
Turn the Viewport grid on and off. |
Ctrl + Plus |
Zoom into the viewport. |
Ctrl + Minus |
Zoom out of the vieewport. |
Tab |
Change the gizmo mode, going forwards through translation, rotation, non-uniform scale and uniform scale. |
Ctrl + Tab |
Toggle World or Local Gizmo movement. |
Shift + Tab |
Change the gizmo mode, going backwards through translation, rotation, non-uniform scale and uniform scale. |
Viewport Visual Options
Label |
Description |
---|
Viewport Guides |
Toggle visual guides that help with placing the camera and objects in the scene. |
Viewport Shading |
Choose a way to shade the scene in the viewport.
- Default, Scene is rendered with full lighting and colour options.
- Alpha Channel, Only the alpha channel of the scene is rendered.
- Normals, Scene is rendered with the normal colours place on the surfaces of all objects in the scene.
- Materials Colours, Scene is rendered with the material colours of the objects, and lighting information is ignored.
- Texture Coordinates, Scene is rendered with objects shaded based on their texture coordinates.
- Material IDs, Scene is rendered with the objects coloured based on their material ID.
- Object IDs, Scene is rendered with the objects coloured based on their Object ID.
- Lit Multisamples, Renders the scene showing areas of the scene where MSAA was used.
- Shader Cost, Estimates the cost of the shader used to render the objects in the scene and outputs them as a colour gradient.
- Tangents, Scene is rendered with objects tangent vectors as colours.
- Roughness, Scenes are coloured in greyscale based on each materials Roughness values.
- Metallicness, Scenes are coloured in greyscale based on each materials Metallicness values.
- Diffuse Illumination Map, The baked lightmaps and diffuse illumination channels of each object are rendered.
- Normal Maps, Objects are coloured based on their Normal Maps, if any are in use.
- Specular Colour, The specular colour channels of each object are rendered.
- Motion Vectors, The motion vectors of each object are rendered, if Motion Blur or Temporal Antialiasing are enabled.
|
Wireframe |
Displays the objects in the scene as wireframe, where the edges are coloured their material colours. |
Viewport Resolution Shading |
Re-scale the viewport render size. |
Shortcuts |
- F9 full-screen main monitor
- F10 full-screen second monitor.
|
Playback Controls
Label |
Description |
---|
Jump To Start Of Layer |
Jump the playhead to the beginning of the current layer. |
Jump To Previous Key |
Jump the playhead to the selected attributes nearest key backwards. |
Rewind One Second |
Jump the playhead one second backwards. |
Rewind One Frame |
Jump the playhead one frame backwards. |
Toggle Play Pause |
Toggle whether the scene is played forwards or backwards in time. |
Forward One Frame |
Jump the playhead one frame forwards. |
Forward One Second |
Jump the playhead one second forwards. |
Jump To Next Key |
Jump the playhead to the selected attributes nearest key forwards. |
Jump To The End Of Layer |
Jump the playhead to the end of the current layer. |