Proxy Block
Method #
Exporting a proxy block to a media server allows you to control a Notch standalone running on the same or different PC. Useful for outboard rendering - or scenarios where the media server does not have a GPU powerful enough to render generative graphics.
Features supported #
- Pass textures/video from media server to Notch (e.g. SDI capture)
- Pass textures/video out of Notch into Media server (the resulting output)
- Control properties exposed in the Notch project
- Render Notch content at frame intervals (i.e. surface rate of 60fps, Notch rate at 30fps)
Instructions #
Two components are needed for a proxy block setup to work:
- A Notch Proxy Block loaded into a media server, addressing the IP and port number of the PC running standalone
- A Notch Standalone executable configured to listen out for proxy block connections.
Generating & Running the Standalone #
- Go to Project -> Compile Standalone
- Export the standalone to a relevant independent PC
- Run the standalone using the
+proxyreceiverport 12345
parameter, setting the listening port as you see fit.
Generating & Configuring the Proxy Block #
- Go to Project > Compile Proxy Block
- Export the block to the relevant Media Server file location
- Import inside the Media Server as any regular Notch Block
- In the blocks exposed parameters, you will find fields for IP address and Port number to connect to the Standalone