Notch Reference Manual
0.9.23
  • 0.9.23
  • 0.9.22
  • 0.9.21
Table of Contents
Notch Reference Manual
  • 0.9.23
    • Notch Reference Manual — 0.9.23
    • Notch Reference Manual — 0.9.22
    • Notch Reference Manual — 0.9.21
  • Introduction
  • User Interface
    • Resources Panel
    • Properties Panel
    • Viewport
    • Nodegraph
    • Timeline
    • Curve Editor
    • Other Windows
    • Performance Panel
    • Render Queue
    • Exporting Video
    • Render Still
    • Bins
    • Preferences
  • Keyboard Shortcuts
  • Nodes
    • Cameras
      • Camera
      • Camera Focus Target
      • Cylindrical Camera
      • Exposable Camera
      • Fisheye Camera
      • Hardware Tracking Camera
      • Multi Camera
      • Orbit Camera
      • Proxy Camera
      • Region Camera
      • Stereo Camera
      • UV Camera
      • VR 360 Camera
      • VR Headset Camera
    • Cloning
      • Clone Cache
      • Clone To Image
      • Clone To Mesh
      • Clone To Particles
      • Clone To Point Cache
      • Clone To Procedurals
      • Clone To Spline
      • Clone To Transform Array
      • Clone To Volume
      • Cloner
      • Random Cloner
      • Effectors
        • Colour Ramp Effector
        • FFT Effector
        • Image Effector
        • Kill Box Effector
        • Plain Effector
        • Quantise Effector
        • Randomise Effector
        • Rigid Body Effector
        • Ripple Effector
        • Sine Effector
        • Spring Effector
        • Target Effector
        • Turbulence Effector
    • Deformers
      • 3D Plasma Deformer
      • Chunk Effector Deformer
      • Colour Map Deformer
      • Colour Ramp Deformer
      • Cull Deformer
      • Curl Noise Deformer
      • Displacement Deformer
      • Displacement Map
      • Distortion Deformer
      • Extrude Faces Deformer
      • Face Tracking Deformer
      • FFT Deformer
      • Generate Fertilizer Times Deformer
      • Generate UVs
      • Generate Weightmap Deformer
      • MDD Deformer
      • Mirror Deformer
      • Morph Controller
      • Ocean Wave Deformer
      • Particle Bone Deformer
      • Particle Mesh Deformer
      • Plain Deformer
      • Point Deformer
      • Quantise Deformer
      • Ripple Deformer
      • Separate Faces Deformer
      • Sine Deformer
      • Slice Deformer
      • Smoothing Deformer
      • Spline Deformer
      • Taper Deformer
      • Turbulence Deformer
      • Twist Deformer
    • Fields
      • Field Cache
      • Field Level Set Root
      • Field Root
      • Affectors
        • 3D Object Collision Affector
        • Curl Noise Affector
        • Derivative Feedback
        • Field Affector
        • Field Feedback
        • Fluid Affector
        • Image Affector
        • Points Affector
        • Primitive Affector
        • Primitive Collision Affector
        • Turbulence Affector
        • Velocity Affector
        • Vortex Affector
      • Deformers
        • Fbm Deformer
        • Sine Deformer
      • Emitters
        • 3D Object Emitter
        • Field – Field Emitter
        • Image Emitter
        • Particle Emitter
        • Primitive Emitter
        • Procedural Emitter
        • Reaction Diffusion
      • Rendering
        • Field Lighting
        • Field Renderer
        • Field Shadows
        • Render To Object Surface
    • Generators
      • Cells
      • Curve Mask
      • FFT Texture
      • Flat Colour
      • Fractal Noise
      • Freehand Mask
      • Gradient
      • Grid
      • Hilbert Curve
      • Jigsaw
      • MIDI Keyboard Texture
      • Noise
      • Plasma
      • Polygon
      • QR Code
      • Star
      • Tile Sheet
      • Tiles
      • Truchet
      • Voronoi
    • Geometry
      • 3D Object
      • Auto Bounding Box
      • Bone
      • Bounding Box
      • Combine Geometry
      • Convex Hull
      • Decal
      • Exposable Null
      • Extruded Spline
      • Face Tracking Geometry
      • Freeze Geometry
      • Geometry Exporter
      • Geometry Network Receiver
      • Geometry Network Sender
      • Image Plane
      • Imported 3D Scene
      • Depth Camera / Kinect Mesh
      • Kinect1 Skeleton
      • Kinect2 Skeleton
      • Kinect4 Skeleton
      • Line Renderer
      • Lines
      • Mocap Stream
      • Node Trail
      • Null
      • NVIDIA AR Body Tracker Skeleton
      • Optitrack Mocap Skeleton
      • Perception Neuron Mocap Skeleton
      • Shape 3D
      • Skybox
      • Spline
      • Text
      • Tweening Null
      • XSens Mocap Skeleton
    • Interactive
      • Artnet Recording Playback
      • Blacktrax Tracked Body
      • Clock Time Modifier
      • Hot Zone
      • Keyboard Modifier
      • Mouse Picker
      • RSS Feed Node
      • RSS Text Selector
      • VR Controller
      • VR Look-At Trigger
      • Array Operators
        • Array Average
        • Array Copy
        • Array Element Extractor
      • Array Sources
        • Blacktrax Array
        • CSV/Table Array
        • Exposable Array
        • Hokuyo UST Lidar Array
        • Mouse Point Array
        • Transform Array
        • TUIO Array
        • Windows Touch Array
    • Lighting
      • Ambient Light
      • Area Light
      • Area Lights From Polygons
      • Bake Lighting To Object
      • Directional Light
      • Environment Image
      • Environment Map
      • Fog Scattering
      • Light
      • Planar Environment Map
      • Planar Reflection
      • Point Cache
      • Point Lights From Vertices
      • Probe Grid
      • Probe Lighting
      • Project Image
      • Screen Space Ambient Occlusion
      • Screen Space Reflections
      • Shadow Volume
      • Sky Light
      • Volumetric Lighting
      • Voxel Cone Lighting
    • Logic
      • Execute Child Nodes
      • Jump to Time
      • Loop Time
      • Select Child Node
      • Select Input Node
      • State Machine
      • State Machine Event
      • State Machine State
    • Materials
      • Alpha Blend (Transparent) Material
      • Diffuse Material
      • Emissive Material
      • Glass RT Material
      • Material
      • Metallic Material
      • Multi Material
      • Semi-Transparent RT Material
      • Shadow Catcher Material
      • Substance Material
        • Using Substance Painter exports
        • Using Substance Designer Materials with Procedurals
        • Import and Using a Substance Designer materials
    • Modifiers
      • Accumulator
      • Beat Pulse Modifier
      • Combiner
      • Condition Modifier
      • Continuous Modifier
      • CSV/Table Read Modifier
      • Delay Value
      • Direction-Weighted Motion Modifier
      • Envelope Modifier
      • Expression
      • Extractor
      • FPS Counter Value
      • Gradient Remap Modifier
      • Input Selector Modifier
      • Limiter Modifier
      • Math Modifier
      • MIDI Modifier
      • MIDI Note As Value Modifier
      • OSC Modifier
      • Proximity Modifier
      • Quantise Modifier
      • Range Remap
      • Smooth Envelope Modifier
      • Sound Modifier
      • Speed Tracking Modifier
      • Text As Value
      • Triggerable Envelope Modifier
      • Video Sampler Modifier
    • Nodes
      • Colour
      • Colour Image Ramp
      • Colour Ramp
      • Comment
      • Debug Log
      • Image 2D
      • Image 2D Equirectangular
      • Layer Precomp
      • Mapping
      • Motion Direction Follower
      • Motion Predictor
      • OSC Output
      • Parent To Vertex
      • Region
      • Render Layer
      • Render To Surfaces
      • Render To Texture
      • Root
      • Screen Projection
      • Select Render Layer For Child Nodes
      • Spline Follower
      • Time Stretch
      • Triangle Octree Node
    • Particles
      • Particle Bounding Box
      • Particle Cache
      • Particle Event
      • Particle Root
      • Affectors
        • Cloth Affector
        • Collision Affector
        • Curl Noise Fluid Affector
        • Depth Image Collision Affector
        • Explode Affector
        • Field Affector
        • Flocking Affector
        • Fluid FLIP Affector
        • Force Affector
        • Image Affector
        • Kill Box Affector
        • Mesh Attractor
        • Object Distance Field Affector
        • Points Affector
        • Primitive Affector
        • Primitive Collision Affector
        • Procedural Affector
        • Rigid Body Collision Affector
        • Shockwave Affector
        • SPH Affector
        • Spline Attractor
        • Spring Affector
        • Turbulence Affector
        • Velocity Affector
        • Vortex Affector
        • Scale Affector
      • Emitters
        • Field Emitter
        • Image Emitter
        • Mesh Emitter
        • Point Cache Emitter
        • Primitive Emitter
        • Procedural Emitter
        • SDF Emitter
        • Screen Emitter
        • Spline Emitter
        • Trail Emitter
        • Video Feature Emitter
      • Rendering
        • Dot Matrix Renderer
        • Geometry Connection Renderer
        • Gradient 2D Renderer
        • Line Connection Renderer
        • Line Renderer
        • Mesh Renderer
        • Point Renderer
        • Render Particles To Surfaces
        • Trail Renderer
        • Volume Renderer
      • Shading
        • Attribute Shading
        • Density Shading
        • Displace To Shape
        • Distance Shading
        • Image Displacement
        • Image Shading
        • Keyed Colour
        • Life Colour Shading
        • Lighting
        • Noise Shading
        • Volume Shadow Shading
        • Voxel Cone Shading
    • Physics
      • Physics / Rigid Body Root
      • Rigid Body
      • Rigid Body Collision Mesh
      • Rigid Body Depth Image
      • Rigid Body Force Affector
      • Rigid Body Procedural
    • Post-FX
      • Antialiasing
        • FXAA Antialiasing
        • Temporal Antialiasing
      • Blur
        • Blur
        • Depth Of Field
        • Directional Blur
        • Edge-Aware Blur
        • Feedback Blur
        • FFT Blur / Glow
        • Frame Feedback
        • Glow
        • Glow 2
        • Motion Blur
        • Radial Blur
        • Tilt Shift
        • VHS Blur
      • Colour Processing
        • Apply Colour LUT
        • Colour Channel Mixer
        • Colour Correction
        • Colour Grading
        • Colour Limiter
        • Combine Colour Grades
        • Invert
        • Local Contrast
        • Recolour
        • Strobe
        • Tint
        • Tone Map
      • Distortion
        • Distortion
        • Dither
        • Line Distortion
        • Noise
        • RGB Distortion
      • Generators
        • Composite Image
        • Gradient 2D
        • Gradient 3D
        • Gradient Patch
        • Grid
        • Light Scattering Beam
        • Voronoi 2D
      • Image Compression
        • Compress UV Animation
        • Decompress UV Animation
      • Image Processing
        • Auto Key Colour Mask
        • Bit Crush
        • Capture Image File
        • Channel Boolean
        • Chroma Key
        • Crop
        • Custom Shader Post Effect
        • Dilate
        • Edge Detect
        • Erode
        • Frame Buffer
        • Frame Delay
        • Frame Difference
        • Frame Loop
        • Generate Normal Map
        • Histogram Normalise
        • Key Colour Mask
        • Median Filter
        • NDI Output
        • NVIDIA Virtual Background
        • Output GBuffer
        • Range Remap
        • Replace Colour
        • Threshold
        • Video Exporter
      • Stylisation
        • 3D Object Outline
        • Cross Hatch
        • Digital Block Glitch
        • Digital Chroma Glitch
        • Dot Matrix
        • Film Grading
        • Halftone
        • Motion Datamosh
        • Pixel Sorting Glitches
        • Pixellate
        • Sharpen
        • Slit Scan
        • Streaks
        • VHS Scanlines
        • Vector Blur
        • Voronoi Post Process
      • Warping
        • Barrel Distortion
        • Bezier Warp
        • Bump Map Warp
        • Curl Noise Warp
        • Droste Warp
        • Field Position-Based Warp
        • Field Warp
        • Four Point Warp
        • Mirror
        • Moebius Warp
        • Randomise Tiles
        • Ripple
        • Screen Warp
        • Sine Warp
        • Stretch
        • Transform Image
        • Turbulence Warp
        • Twirl Image Warp
        • Water Ripples
    • Procedural
      • Procedural Root
      • Cloning
        • Clone
        • Mirror
        • Repeat
      • Displacement
        • FBM Displacement
        • Fluid Affector
        • Melt
        • Onion
        • Pyroclastic Displacement
      • Generators
        • 3D Primitive
        • 3D Object
        • Cellular Noise
        • Editable Code
        • Fractal Noise
        • Image
        • Level Set (Field)
        • Null
        • Particles
        • Particles As Primitives
        • Reaction-Diffusion
        • Voronoi
      • Render Nodes
        • Heightmap Generator
        • Procedural Meshing
        • Procedural Shading Node
        • Volume Generator
        • Volumetric Tracer
      • Texturing
        • Meshing Texture Map
      • CSG Operation
    • Ray Tracing
      • RT Diffuse Bounces
      • Pathtracer
      • RT Multi-Bounce Reflection
      • RT Ambient Occlusion
      • RT Real-Time Denoiser
      • RT Mirror Reflection
      • RT Refinement
      • RT Glass Refraction
    • Scripting
      • Javascript Node
    • Shading Nodes
      • Fractal Noise Shading Node
      • Gradient Shading Node
      • Grid Shading Node
      • Noise Shading Node
      • Procedural Shading Node
      • Texture Shading Node
    • Sound
      • Capture Sound
      • Play Sound
    • Text Strings
      • Blend Text Strings
      • Change Text String Case
      • Clock Time As Text
      • Combine Text Strings
      • CSV/Table Entry As Text
      • Date As Text
      • OSC Text String
      • Replace Text String
      • Reshape Arabic Text String
      • Reverse Text String
      • Scramble Text String
      • Split Text Strings
      • Text String
      • Time Counter As Text
      • Timecode As Text
      • Value As Text
    • Video Processing
      • Video Null
      • Depth Processing
        • Luminance From Depth
      • Feature Tracking
        • Face Tracker
        • NVIDIA AR Body Tracker
      • Image Processing
        • AI Upscale
        • Composite Sources
        • Downsample
        • Frame Buffer
        • Frame Delay Frame
        • Generate Normal Map
        • Raycast Lighting
        • Resize
        • Upsample
      • Input Output
        • Colour and Depth Source
        • Depth Camera / Kinect Source
        • GBuffer To Image
        • Image File Loader
        • Image Tile File Loader
        • Multiplex Sources
        • Rendered Video Source
        • Video Clip
        • Video In Source
        • Video Loader
        • Video NDI Source
      • Motion Processing
        • Optical Flow
        • Temporal Filter
        • Video Motion Blur
  • Blend Modes
  • Node Hierarchies
  • Techniques
    • HLSL Shaders
    • Fake Glass Material
    • Raytracing Techniques
      • Raytracing Basics
      • Raytracing Lighting
      • Raytracing Nodes
      • Reflections and Refractions
      • Pathtracer Basics
      • Refining and Denoising
      • Raytracing Materials
      • Cloners and Particles
    • Antialiasing Methods
    • Virtual Production
      • Location & Specs
      • Pre-visualisation
      • Optimisation tools for Virtual Production
      • Live Network Editing
      • Front-plate and Back-plate
      • Integration & Control
      • The Obvious
      • VP Shipped Resources
    • Real-Time Reflections: A Practical Guide
  • Javascript
    • Anatomy of a Notch JS Script
    • Adding a JS script to your scene
    • Manipulating the scene with JS
    • API Reference
      • Inbuilt Functions
        • FileOrDirectoryExists()
        • GetDirectoryFileList()
        • GetFileModifiedDate()
        • GetGPUName()
        • GetViewportSize()
        • JumpGlobalTime()
        • Log()
        • SetPausePlayback()
        • Timer()
        • CancelTimer()
      • Document Object
        • FindLayer()
        • FindResourceByName()
        • GetExposedPropertyValue()
        • GetLayer()
        • GetNumLayers()
        • SetExposedPropertyValue()
      • Layer Object
        • FindNode()
        • GetEndTime()
        • GetName()
        • GetNode()
        • GetNodes()
        • GetNumNodes()
        • GetStartTime()
        • GetVisible()
        • SetVisible()
      • Node Object
        • AddChild()
        • AsRSSFeedNode()
        • GetChild()
        • GetEndTime()
        • GetEnvelopeValue()
        • GetFloat()
        • GetInt()
        • GetName()
        • GetNodeGraphPosition()
        • GetNumChildren()
        • GetStartTime()
        • GetString()
        • GetTransformArrayColour()
        • GetTransformArrayPRS()
        • GetTransformArrayUVScaleOffset()
        • GetVisible()
        • RemoveChild()
        • RSSTextSelectorChangeText()
        • SetEnvelopeValue()
        • SetFloat()
        • SetInt()
        • SetName()
        • SetPropertyArtnetLocation()
        • SetPropertyArtnetDisabled()
        • SetPropertyArtnet16Bit()
        • SetString()
        • SetTransformArrayColour()
        • SetTransformArrayPRS()
        • SetTransformArrayUVScaleOffset()
        • SetVisible()
      • RSSFeedNode
        • GetEntryImageFilename()
        • GetEntryTitle()
        • GetNumEntries()
      • UpdateContext Object
        • GlobalTime
        • Layer
        • LocalTime
        • Node
        • TimeDelta
      • HTTP Functions
        • HTTPGet
        • HTTPGetFile
        • NFetch
      • Resource Object
        • ReloadResource()
        • GetCSVFileContents()
        • GetCSVFileContents2D()
        • GetCSVEntry()
  • Devices & Protocols
    • ArtNet
    • Audio Devices
    • Intel Realsense 2.0 Camera Setup
    • Kinect Setup
    • NDI
    • OSC
    • Streaming via RTMP/RTMPS/RTP
    • Streaming via Virtual WebCam (NotchCam)
    • Video Capture
    • Web / HTTP API
  • Standalone
    • Standalone – Multi-head Output
    • Key and Fill
  • Notch Blocks
    • Managing Performance in Media Servers
    • Using Notch in 7thSense Delta
    • Using Notch in Ai
    • Using Notch in disguise (formerly d3)
    • Using Notch in Hippotizer
    • Using Notch in Screenberry
    • Exposing Attributes
    • Proxy Block
    • SDK Dependencies when using Media Servers
    • Using FXPlayerHost to test Blocks
  • Codemeter Licensing
    • Academic License Server
    • Get a License Diagnostic file
  • VR
    • Using Headset VR
    • Creating VR / 360 Videos
  • Web GUI
  • FAQ
    • Apple macOS Support
    • Issues when installing or starting Notch
    • Log file location
    • Optimising 3D scenes
    • How do game engine XYZ compare to Notch?
    • Extending GPU Timeout Detection
    • Multi-GPU
    • Supported Video Codecs
    • Using VR Controllers For Virtual Production
  • Remote Network Editing
  • Release Notes
    • Notch 0.9.23 Release Notes
  • NotchLC
    • NotchLC Plugin for Adobe CC
    • NotchLC for AVI & Legacy Quicktime
  • Application Privacy

Text Strings

Method

These node handle text strings, either generating them from other data types or modifying them and combining them.

Gallery

Blend Text Strings Change Text String Case Combine Text Strings Replace Text String Reshape Arabic Text String
Reverse Text String Scramble Text String Split Text Strings Text String
  • Clock Time As Text
  • CSV/Table Entry As Text
  • Date As Text
  • OSC Text String
  • Time Counter As Text
  • Timecode As Text
  • Value As Text
Play Sound
Blend Text Strings
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