Notch Notch Manual 0.9.23
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Procedural Shading Node

Procedural Shading Node

Adjusts the shading of an object based on a procedural system.

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Method #

Adjusts the shading of an object based on the distance field of a procedural. The procedural shape is effectively raytraced, with the ray starting at the object’s surface. This can be used to create an effect similar to a boolean operation on a surface, but without the need to add that surface as a procedural node.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
ColourThe inner colour of the shading
Inner Fade DistanceA distance limit for parts of the procedural which are inside of the object surface.
Outer Fade DistanceA distance limit for parts of the procedural which are outside of the object surface.
Colour Affect AmountA blending amount for the inner colour.
Normal Affect AmountA blending amount for the surface normal.
Apply To ColourWhen enabled the colour of the affected object will be affected. the colour is taken from the generated procedural.
Apply To NormalWhen enabled the normal of the affected object will be affected. the normal is derived from the shape of the generated procedural.

Inputs

NameDescriptionTypical Input
Affected Object NodesThe objects to adjust the shading of.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null