Method
Smoothens the shape a procedural in 3D space, much like how a blur smoothens an image in 2D space.
Example |
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Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Distance Offset |
Offsets the distance field values, causing the generated distance field to expand of contract. |
CSG Mode |
These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
- Replace, Replaces the previous procedural system.
- Union, Adds the new procedural to the old procedural system.
- Intersection, Interesects the new procedural with the old procedural.
- Subtract, Subtracts the new procedural from the previous procedural system.
- Blend, Blends between both procedurals – driven by the CSG Blend Weight.
- Union Blend, A combination of Union and Blend – driven by the CSG Blend Weight.
- Smooth Union, The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Smooth Subtract, The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Offset, Adds one procedural ontop of the other another.
- Custom Code, allows you to enter your own expression code.
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Filled Mode |
Thickness of the Shell wall, when Filled Mode is set to Shell. |
Shell Thickness |
Thickness of the Shell wall, when Filled Mode is set to Shell. |
Grid Width/Height/Depth |
Size of the SDF Grid used for generating this effect. |
CSG Blend Weight |
How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode. |
Material Colour |
Modify the colour for the procedural material. |
Custom CSG Code |
Type your Custom code here, using the HLSL language. Read more on Editable Code. |
Iterations |
How many iterations of the melft function are run. |
Error Tolerance |
Expands the allowable values for generating the Distance Field. Higher values often get rid of jagged edges and odd rendering behaviours, but with decreased performance. |
Use Colour |
Affect the colour of the generated procedural system. only functions with "Generate Colours" enabled in some Procedural Render nodes. |
Inputs
Name |
Description |
Typical Node Input |
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Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.