This node simulates water movements across an image based on an input field using a spring-based water solver.
|Raw texture||Processed texture|
|_. Example Nodegraph |
|Active||Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Simulation Speed||Control the speed at which the warp is animated.|
|Speed||The speed of the ripples as the move over the image.|
|Length||The distance between springs. Larger values make the ripples move faster.|
|Displacement Scale||Scale the displacement the water ripples simulate.|
|Velocity Dampening||Controls how much the velocities are dampened over time.|
|Brightness||Controls the brightness of the ripple displacements composited over the image so they can be seen, giving a lighting effect.|
|Trigger Source Channel||Choose what triggers and affects ripples.|
|Simulation Width||The width of the grid used for the simulation, in cells.|
|Simulation Height||The height of the grid used for the simulation, in cells.|
Select which of the RGBA colour channels are affected by the effect.
|Name||Description||Typical Node Input|
|Source Field||Input a field root node to affect the image.||Field Root|
|Collision Image||Adds further locations for the ripples to collide with.||Image Plane|
|Active||Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.||Envelope Modifier|
There are no outputs from this node.