This node mirrors one side of the image onto the other side.

Raw texture Processed texture
Example Nodegraph


Name Description
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Rotation Edit the rotation of the effect.
Position X Change the x position of the mirror line.
Position Y Change the y position of the mirror line.
Num Mirrors Change the number of mirrors in the image.
Kaleidoscope Speed How fast the kaleidoscope is animated.
Kaleidoscope Offset Offset the positioning of the kaleidoscope.
Mode Choose which kind of mirroring to be used on the image.
  • Mirror, The left side of the image is reflected to the right side.
  • Simple Kaleidoscope, the bottom right image is reflected into the other 3 corners.
  • Full Kaleidoscope, a more fluid and complex kaleidoscopic image is generated.
Update Time Mode How the effect updates with relation to the time code.
  • Locked To Timecode, The effect is locked to the time code and the same time on the time code will always yield the same image output.
  • Running / Looping, The effect is disconnected from the time code and will loop seamlessly at the end of the layer. This also means that animated speed values will change smoothly.

Affect Channels

Select which of the RGBA colour channels are affected by the effect.


There are no inputs for this node.


There are no outputs from this node.