Generates Datamoshing using the movement vectors of the image, or an input velocity image.

Raw texture Processed texture
Example Nodegraph


Name Description
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Velocity Amount How much the velocity data affects the image.
Hold Time How long the image will be held before getting a new frame.
Velocity Update Rate How many times per second the motion data will update with the image.
Use Scene Motion Vectors Use the motion vectors from within the scene.

Affect Channels

Select which of the RGBA colour channels are affected by the effect.


Name Description Typical Node Input
Velocity Image Use an input image to decide how the datamoshing should be applied. Optical Flow
Hold Time Image Use an image to decided how different parts of the image hold their datamosh-ed state. Video Loader
Velocity Mask Image Use an image to mask out areas where the datatmoshing wont be applied. Video Loader
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null


There are no outputs from this node.