This node generated an effect of digital blocks periodically displacing the image and altering their colours.
|Raw texture||Processed texture|
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Block Size||Pixel size of the blocks the image will be broken into.|
|Breakup Amount||How much the blocks are broken up.|
|Breakup Frame Amount||How far apart the blocks are moved when breaking up.|
|Breakup Size||How large each block is.|
|Displace Amount||How much to displace the image when broken up.|
|Glitch Rate||How often the glitch frames appear.|
|Glitch Duration||How long the glitch frames last.|
Select which of the RGBA colour channels are affected by the effect.
There are no inputs for this node.
There are no outputs from this node.