Method
This node adds a crosshatch effect. The image is broken up by brightness, and hatch texture is sectioned and overlaid onto the image. The brightness of the section in the original image determines which part of the hatch texture will be overlaid into that section.
Raw texture | Processed texture |
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Input Image |
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Example Nodegraph |
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Attributes
Name | Description |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Hatch Texture | The texture used as a hatch pattern. |
Intensity | The intensity of the effect that is applied. |
Amount | Change how strong the efffect is on the input image. |
Hatch Texture Scale | Change the scale of the cross hatching on the image. |
Animation Rate | The speed at which the cross hatching is animated. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
There are no inputs for this node.
Outputs
There are no outputs from this node.