This node delays the image played by a specified frame amount. It is also used as a generalised buffer for the Frame Delay Frame (which picks specific frames from the buffer).

Example Nodegraph


Name Description
Blend Amount Changes the opacity of the new effect over the original image.
Num Delay Frame Number of frames the image will be delayed by. Max 600.
Buffer Format Select which format the buffered frames are kept in.
  • RGBA, The RGBA values are all saved.
  • Greyscale, The image is saved in greyscale.
  • DXT1 Compressed RGB, The image is compressed using the DXT1 format – ignores alpha values.


There are no inputs for this node.


There are no outputs from this node.