Generate delaunay triangulation based on a particle system. This process is computationally expensive.

Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Edge Length Threshold Edit the maximum distance a line can be drawn between points from.
Update Tessellation Time The rate at which the voronoi tessellation is regenerated.
Subdivision Amount How much output mesh is subdivided.
Alpha Threshold Limits the particles used based on their alpha values.
Line Alpha Alpha value for the lines between points.
Constant Colour Blend How much of a constant colour is blended into the scene.
Depth Displace Amount Displace the voronoi effect from the particle system.
Optical Flow Amount How much the optical flow affects the image.
Particles To Skip How many particles are skipped
Colour Source Colour source for the image.
Cull Triangles By Alpha Choose whether triangles are culled by their alpha value.


Name Description Typical Node Input
Particle Node Used for the points of the generated voronoi diagram. Particle Root
Video Node Can be used to control the colour or the voronoi and the z movement. Video Loader
Gradient Node Used to scale the tessellation amount via a gradient. Gradient 2D
Optical Flow Controls Movement of the points of the voronoi diagram. Optical Flow
Bounding Box Limit the area for which shadow casting will be calculated. Bounding Box
Depth Video Node The input depth video node, which offsets the positions of the points by luminance. Video Loader
Material Tint the colour of the effect. Materials
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


The outputs section for this node is currently being worked on.