Notch Notch Manual 0.9.23
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Gradient 3D

Gradient 3D

Generate a 3D gradient that appears on all objects in the scene.

image

image

Method #

This node generates a 3D gradient that appears on all objects and surfaces in the scene.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ModeControl how the gradient effect is built.
Apply ModeControl how the gradient effect is applied to the scene.
  • Diffuse Colour : The gradient is applied to the diffues colour of the objects in the scene.
  • Post Lighting Colour : The gradient is applied to the scene after the lighting is calculated.
Blend ModeChoose how the image blends with the scene. See Blend Modes for details.
Camera RelativeControl if the gradient is relative to the camera or not.
Inner RangeThe inner distance for which colour 0 fills the space.
Outer RangeThe outer distance for which colour 1 fills the rest of the space..
Falloff PowerChange how far the gradient reaches.
Blend AmountChanges the opacity of the new effect over the original image.
Colour 0Colour to transition from.
Colour 1Colour to transition to.

Inputs

NameDescriptionTypical Input
Affected ObjectsChange which objects are affects by the post effect. Deferred rendering must be enabled. By default, all objects are affected.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null