Method
This node applies a tilt shift effect to the image by blurring the top and bottom parts of the image, while keeping the center plane in focus.
!When in Sprites mode, the performance of this node is heavily dependent on output resolution.
Raw texture |
Processed texture |
Modified texture |
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![Raw Guitar Image]() |
![Tilt Shift]() |
![Tilt Shift]() |
Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Mode |
How the tilt shift blurs the image.
- Blur, the image is simply blurred.
- Sprites, the image is blurred, and points are blurred with a sprite.
- Show Gradients Only, shows the gradient input.
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Blur Size |
The size of the blur. |
Max Sprite Size |
Limit the maximum size the blurring sprite will go to. |
Colour Difference Threshold |
Limits where tilt shift will be applied based on differences on differences in colour value. |
Sprite Texture |
Input an image texture to be blur the parent. |
Apply To Opaque Objects Only |
Apply only to objects with alpha values of 1. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Gradient Node |
Controls the gradient of the tilt shift effect. |
Gradient 2D |
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Envelope Modifier |
Outputs
Connected nodes will be forced to generate after the tilt shift is applied.