The Rigid Body Collision Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation.

Example graph


Name Description
Flip Image Flip the Image in the Y axis.


Name Description
Depth Image Add a depth image to drive the collision inputs,

Physics Attributes

Name Description
Friction How much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used.
Bounciness How much this rigid body will bounce off of other rigid bodies in the scene.
Density The density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body.
Spin X/Y/Z The spin of the rigid body on the X/Y/Z axes. This scales the inertia tensor on the axes, making the body spin faster in that direction when torque is applied.


All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.