Method
This node colours particles based on their life using a gradient generated by interpolating between four colour values.
Example |
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![Life Colour Shading]() |
Attributes
Name |
Description |
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Life Colour 0 |
The first colour the particles are given. |
Life Colour 1 |
The second colour the particles are given. |
Life Colour 2 |
The third colour the particles are given. |
Life Colour 3 |
You can probably guess the pattern. |
Weights |
How much time is spent on each colour for all particles after spawn. |
Scales |
Scale the time spent on each weight. |
Weight |
How much the colour shading affects the colour of the particles. |
Inputs
Name |
Description |
Typical Node Input |
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Affected Emitters |
Choose which emitters can be affected by the affector. |
Primitive Emitter |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.