This node shades particles based on their distance from a shape. The shape type is chosen using the Distance Mode parameter. Distance from the chosen shape is then calculated and a falloff function is used to produce a value that is used for shading. The distance calculation may be inverted so that the shading result is greater when further away from the shape.
|Position X||Position x in local space|
|Position Y||Position y in local space|
|Position Z||Position z in local space|
|Rotation Heading||Rotation around y axis in local space|
|Rotation Pitch||Rotation around x axis in local space|
|Rotation Bank||Rotation around z axis in local space|
|Scale X||Scale along the x axis in local space|
|Scale Y||Scale along the y axis in local space|
|Scale Z||Scale along the z axis in local space|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Distance Mode|| Choose what shape the particles are calculated to be a distance from.
|Radius||Outer radius for which the particles will no longer be coloured.|
|Inner Radius||Inner radius for which the particles will be coloured at their max.|
|Falloff Power||How quickly the gradient changes from the inner radius to the outer radius.|
|Colour||Change the colour of the particles as they spawn.|
|Invert Distance||toggle whether the calculation is done for inside or outside the inner radius.|
|Blend Mode||Choose how the particle colours blend to the source colours|
|Blend Amount||Control how much the shader affects the particles.|
|Name||Description||Typical Node Input|
|Position Node||Overrides the transform of the shape used to calculate the distance.||Null|
|Affected Emitters||Choose which emitters can be affected by the affector.||Primitive Emitter|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.