This node is an object with full position and rotation data. It is generally used as a parent to other objects to provide them with position/rotations.
However, it can be used in tandem to an Extractor Node to extract button presses. The output of the VR Touch Controller node is fed into the Source input of the Extractor node.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Controller Id||Select which VR Controller is to be tracked.|
|Inherit Parent Node Transform||Toggle the ability to inherit the transform of the parent node.|
|Name||Description||Typical Node Input|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
these attributes will be visible when connected through an Extractor Node.
|Position X||Position of the Controller in X|
|Position Y||Position of the Controller in Y|
|Position Z||Position of the Controller in Z|
|Rotation Heading||Rotation of the Controller in Y|
|Rotation Pitch||Rotation of the Controller in Z|
|Rotation Bank||Rotation of the Controller in X|
|Button A||1.0 if pressed|
|Button B||1.0 if pressed|
|Index Trigger||1.0 if pressed|
|Hand Trigger||1.0 if pressed|
|Thumb Stick X||X position of the joystick / pad|
|Thumb Stick Y||Y position of the joystick / pad|