Method
This node is used to create an Array of ‘points’ from various other internal Notch sources. Specifically:
Point Source | Effect |
---|---|
Sets of Nulls | Multiple Null nodes can be attached to the Point Source input to create an array with one element per Null. |
Particle Root Nodes | Attaching a Particle Root Node to the Point Source input will generate an Array element for each particle in the particle system |
Blob Tracker | Attaching a Blob Tracker to the Point Source input will cause an Array element to be created for each detected blob |
See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.
The Transform Array node can also be used for initialising arrays that can be addressed via Javascript.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Max Element Count | The maximum number of elements allowed in the transform array. |
Low Latency Mode | Reduces the number of frames of latency by which elements are updated in the transform array. |
Apply Node Transforms To Array Elements Only | When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Point Sources | Can be either a set of Nulls, a Particle Root Node or Blob Tracker |
Outputs
This node outputs a transform array – which may be used directly with a Clone To Transform Array, or to clone other nodes within Field or Particle systems.