Method
This node generates a texture based on the output from a connected MIDI Device.
Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport |
Preview the effect blended with alpha in the viewport. |
Preview Alpha In Viewport |
Preview the alpha values in the viewport. |
Width |
The resolution of the effect along its width. |
Height |
The resolution of the effect along its height. |
Update Time Mode |
Change how the effect is generated with respect to the scene’s timecode.
- Locked To Timecode, The effect is locked to the time code.
- Running / Loopable, The effect is generated seperated to the timecode.
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Static Image (Process Only Once) |
Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Device |
Select an input device to use. |
Channel |
Select a channel from the device to listen to. |
Attack |
Controls the initial time between the current values to the peak. |
Decay |
Controls the time between the peak to the sustain level. |
Min Value |
Acts as a minimum threshold for extracting a range of values from the waveform. |
Max Value |
Acts as a maximum threshold for extracting a range of values from the waveform. |
Max Clamp |
A maximum value which values will be clamped if they go above. |
Spikiness |
Accentuates peaks in the waveform so they are sharper. |
Scale |
How much the output values are scaled. |
Offset |
Offset all values output by the texture. |
Smoothness |
How much smoothing is applied between differing values. |
Falloff Range |
Range in which the sounds data will be tracked. |
Rendering
Name |
Description |
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Colour |
Add a colour filter over the image. |
Blend Amount |
The amount the generator is blended with the output. |
Blend Mode |
Choose how the image blends with the scene. See Blend Modes for details. |
Inputs
Name |
Description |
Typical Node Input |
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Colour Ramp |
Specifies a range of colours the generator can use. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Outputs
Can be connected to any node which requires an image input.