Method #
These nodes generate different greyscale texture which can be overlaid, used as a source for an effect, or used to modify other nodes. These nodes use the bit depth and frame rate set by the scene, so if you want a 16bit gradient, you’ll need to enable HDR in the Root node.
Generators are generally treated as video sources, but if applied to these nodes it will affect the parent node a little differently.
- Field Root, the generator is generated in a 3D volume.
- Render To Texture, renders directly to the 2D texture.
Cells
Generates an image of a cellular pattern
Curve Mask
Generates an image using user created shapes.
FFT Texture
Generates an image based on the sound an audio source.
Flat Colour
Generates an image of a flat colour.
Fractal Noise
Generates various fractal noises.
Freehand Mask
Generates an image mask from hand drawn shapes.
Gradient
Generates a gradient image.
Grid
Generates a grid image.
Hilbert Curve
Ggenerates an image with a Hilbert curve pattern.
Jigsaw
Generates an image with a Jigsaw pattern.
MIDI Keyboard Texture
Generates a texture based on a connected MIDI Keyboard.
Noise
Generates an image of random noise.
Plasma
Generates an image based on overlapping sine waves.
Polygon
Generates an image of a regular 2D polygon.
QR Code
Generates a QR code image
Star
Generates a Star shape as an image.
Tile Sheet
Generates a combined sheet of images (sometimes known as a sprite sheet) from multiple inputs.
Tiles
Generates a grid of tiles as an Image.
Truchet
This node generates a Truchet pattern as an image.
Voronoi
This node generates a texture of a Voronoi pattern.