Method
This node applies turbulence to the movement vectors of a field system.
Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Velocity Amount |
Scale the velocity of the field. |
Radius |
The radius for which the affector is active. |
Inner Radius |
Edit the size of the inner area the affector can affect. |
Randomness |
The randomness of the affector. |
Noise Scale |
Scale the size of the noise for the turbulence. |
Noise Threshold |
Limit the noise that will be output to the field. |
Mode |
Choose how the turbulence effect is calculated.
- Repel, Pushes the fields away from the affector origin point.
- Attract, Pulls the field towards the affectors origin point.
- Turbulent, Pulls and pushes the field with turbulent forces.
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Inputs
Name |
Description |
Typical Node Input |
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Velocity Node |
Add a veloctiy affector to modify the affector. |
Velocity Affector |
Affected Emitters |
Emitters that are affected by the noise affector. By default, all emitters in the field system are affected. |
Primitive Emitter |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.