Method
This node uses an input image to affect the movement vectors of a field system. The vectors can be derived from the gradient of the image’s luminance, or you can use optical flow to directly calculate and approximate the motion in the video.
Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Colour Image |
Override the input image. |
Amount |
Changes how much the image affects the field. |
Blend Mode |
Choose how the image affects the field. |
Use As Bump Map |
Use the image as a bump map. |
Inputs
Name |
Description |
Typical Node Input |
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Image Node |
The image used to generate an effect. |
Optical Flow |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.