Method
This node cuts into a mesh, and generates slices which follow the contours of the mesh.
Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Subdivision Order |
Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level |
The subdivision level at which the deformer is applied. |
Vertex Source Mode |
How vertexes are selected to be used by the deformer.
- Vertex Positions, Vertexes are chosen based on their positions in the scene.
- Chunks, Vertexes are chosen based on the enclosed section of the mesh they are used.
|
Slice Thickness |
How thick the gap between each slice is. |
Slice Scale |
How large each slice in in height. |
Inputs
Name |
Description |
Typical Node Input |
---|
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.