## Method

This node separates the faces of a mesh into individual chunks, so they can be transformed internally or by the Chunk Effector Deformer.

Example
Example Bin Example Project

## Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

## Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

## Attributes

Name Description
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied.
Vertex Source Mode How vertexes are selected to be used by the deformer.
• Vertex Positions, Vertexes are chosen based on their positions in the scene.
• Chunks, Vertexes are chosen based on the enclosed section of the mesh they are used.
Polygon Contraction How much each face should contract inwards towards its centre.
Offset By Normals How much each face should be offset from the surface, in the direction of the face normal.

## Falloff

Name Description
Falloff Enabled Enable falloff from the position of the deformer.
Falloff Shape Select which shape to use to draw falloff from.
• Sphere, Falloff is drawn outward from a central point, forming a spherical falloff.
• Cylinder – X/Y/Z, Falloff is drawn outward from a line, forming a cylindrical falloff.
• Plane – X/Y/Z, Falloff is drawn outward from a plane.
Falloff Range Limits the range the deformer is effective at.
Falloff Inner Range The inner range from which the falloff is calculated from.
Falloff Curve Power How quickly the falloff drops to 0 at the outer falloff.
Invert Falloff Invert the direction of the falloff.
Falloff Curve Visualises the falloff curve, from being completely in effective to not at all.

## Inputs

Name Description Typical Node Input
Falloff Node Use an input object to control the transformation values of the falloff. Null
Generated Weightmap Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. Generate Weightmap Deformer
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

## Outputs

There are no outputs from this node.