Method
This node displaces a mesh using a ripple effect which grows from the centre of the deformer to the edge of the falloff.
Transform
Name |
Description |
---|
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
---|
Blend Amount |
How much the deformer affects the mesh. |
Subdivision Order |
Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level |
The subdivision level at which the deformer is applied. |
Weightmap |
Use a weight map to determine where the deformer is more or less effective. |
Vertex Source Mode |
How vertexes are selected to be used by the deformer.
- Vertex Positions, Vertexes are chosen based on their positions in the scene.
- Chunks, Vertexes are chosen based on the enclosed section of the mesh they are used.
|
Deformer Transform Space |
Select which transform space should be used to calculate the deformations.
- Local, Deformations are calculated in the Local Space of the object.
- World, Deformations are calculated in the World Space of the scene.
|
Update Time Mode |
How the deformer updates with relation to the time code.
- Locked To Timecode, The deformer deformations are locked to the time code and the same time will always yield the same deformations.
- Running / Looping, The deformer deformations are disconnected from the time code and will loop seamlessly at the end of the layer.
|
Displacement Amount |
How much the deformer displaces the original mesh. |
Max Displacement |
Maximum distance the deformer can displace the mesh. |
Ripple Speed |
The speed at which the ripple spreads. |
Ripple Peak Sharpness |
How sharp the peaks of the ripple are. |
Ripple Scale |
The scale of the ripples that are generated. |
Ripple Repeat Rate |
How often the ripples are re-spawned. |
Displacement Direction |
Change which direction the deformer displaces the objects mesh.
- Normal, The mesh will be displaced in the direction of the vertex normal’s.
- Spherical, The mesh will be displaced in a spherical direction from the object’s origin.
- Planar, all vertexes are displaced in the same direction.
|
Falloff
Name |
Description |
---|
Falloff Enabled |
Enable falloff from the position of the deformer. |
Falloff Shape |
Select which shape to use to draw falloff from.
- Sphere, Falloff is drawn outward from a central point, forming a spherical falloff.
- Cylinder – X/Y/Z, Falloff is drawn outward from a line, forming a cylindrical falloff.
- Plane – X/Y/Z, Falloff is drawn outward from a plane.
|
Falloff Range |
Limits the range the deformer is effective at. |
Falloff Inner Range |
The inner range from which the falloff is calculated from. |
Falloff Curve Power |
How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff |
Invert the direction of the falloff. |
Falloff Curve |
Visualises the falloff curve, from being completely in effective to not at all. |
Inputs
Name |
Description |
Typical Node Input |
---|
Falloff Node |
Use an input object to control the transformation values of the falloff. |
Null |
Generated Weightmap |
Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. |
Generate Weightmap Deformer |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.